Messiah Video Game Mac

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Messiah
Developer(s)Shiny Entertainment
Publisher(s)Interplay Entertainment
Producer(s)Stuart Roch
Designer(s)David Perry
Programmer(s)Michael Saxs Persson
Composer(s)Jesper Kyd
Platform(s)Microsoft Windows
Release
  • NA: March 31, 2000
  • EU: September 15, 2000
Genre(s)Action-adventure
Mode(s)Single-player

Hockey manager game for mac. Messiah is an action-adventurevideo game developed by Shiny Entertainment and published by Interplay. The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game. Messiah received a mixed response from reviewers.

Plot[edit]

  • GRANTHAM, Pa. – Senior Chris Solecki (Hainsport, N.J./Lenape) made a postseason-career high 10 saves, including a diving save with 10 seconds left in double overtime for the second-seeded Lycoming College men's soccer team, as Lycoming played the nation's No. 1-ranked team, Messiah College, to a 0-0 double overtime tie. However, Messiah was able to win the shootout, 4-1, for the conference.
  • Messiah is a 2000 science-fiction game by Shiny Entertainment, featuring the angel Bob, sent by God to Earth on a mission. As it turns out, the future Earth is not a nice place. It is corrupt, brutal, and ruled by dictators, called 'Fathers' who.

The player controls Bob, a putto sent by God to clean up the corruption and sin on Earth. The dictator of Earth, Father Prime, is conducting experiments into other dimensions on the dark side of the Moon. Soon after landing on Earth, Bob's existence is deemed illegal and is hunted by police and the military. Father Prime's experiments succeed in bringing Satan into the mortal plane. After making his way through the cyberpunk city Faktur, Bob confronts and defeats Father Prime. Bob is then asked to return by God, telling him that if humans are prepared to tamper with His creations, there is no place for Him on Earth and leave them to their own devices. Bob refuses, and this turns out to be a ruse by Satan to lead Bob astray.

Issues fixed Fix slowdown and 32-bit color. In modern GPUs the game has severe slowdown issues and is locked to 16-bit color only support. This can be addressed by the game itself, but it requires either a custom shortcut or running the game from the command line. A season ago, Messiah finished the regular-season conference slate 7-0-1 (22 points) to capture the regular-season title and top-seed in the conference championship. The Falcons went on to defeat second-seeded Arcadia, 1-0, in double overtime to win the title. Messiah has won 16 MAC Commonwealth women’s soccer titles. Feb 25, 2020 Live Video; GRANTHAM, Pa. The top-seeded Messiah women's basketball team will host the semifinals of the MAC Commonwealth Tournament this Wednesday night when the fourth-seeded Stevenson Mustangs head to Grantham at 7:00 p.m. The Mustangs are fresh off a 64-55 victory over the Lycoming Warriors in Monday's MAC Commonwealth Play-In Game. Mar 31, 2000 Messiah Review. Messiah is relatively short, and the memorable set pieces are interrupted by too many uninspired jumping puzzles.

After making his way through the industrial parts of the city, Bob infiltrates into a nuclear station and transports himself to the facility on the dark side of the Moon, ultimately confronting and banishing Satan, which destroys the facility. Bob is then thrown onto a barren part of the Moon. Bob repeatably requests God to take him home but is met with silence.

Gameplay[edit]

The game is set sometime in the distant future. The environment is a comedic take on a cyberpunk city. The levels are large and relatively open in both the horizontal and vertical dimensions. The player, as Bob, is able to fly around at great heights, although his small wings can only carry him a limited distance from the ground, necessitating a combination of climbing and flying, and so the gameplay environment features a great deal of vertical movement and exploration.

While in his cherub form, Bob is defenseless and can very easily be killed; however, he may possess any biological lifeform by jumping into their body. The most common type of lifeform is human, and Bob will spend much of his time jumping from one to another. Other examples include rats, cyborgs and aliens. In more difficult levels, Bob can only possess another body when the target is oblivious to his presence, thus adding a stealth element to the game.

Once in control of a host, he can interact with the environment and non-player characters (NPCs) by using switches or weapons and fighting in unarmed combat. Some switches require a specific human host to activate (e.g. a scientist is required to access a secure laboratory area, or a radiation worker to handle live nuclear material); these form the basis for the game's puzzles. Other puzzles include using Bob's wings to access somewhere out of reach or too small for a host body to enter.

Most humans will ignore Bob, or be intrigued by him. The police and security force, however, will shoot on sight, as will the Chots - a separatist, cannibalistic humanoid race who regularly appear in street battles with the police in hopes of driving the Fathers out of power. As Bob progresses through the game, his reputation precedes him, and he is actively sought after by the police.

Development[edit]

Lead designer David Perry intended Messiah to be targeted towards adults, in contrast to Shiny's previous games such as Earthworm Jim.[1]

The development team heavily touted the game's tessellation technology, which they said could reduce or increase the number of polygons displayed in real time based on the hardware running the game, thereby maximizing the level of detail possible on any given hardware setup, stabilizing the frame rate, and enabling real-time interpolation and volumetric lighting.[1][2][3]

The character models were built in 3D Studio.[1] The game's characters were all animated using motion capture, with a person with dwarfism serving as the motion capture actor for Bob.[1][3]

It was announced that a console port of the game would be a launch title for the Dreamcast;[4] however, a Dreamcast version was never released.

In February 1998, a couple years before Messiah was released, the Los Angeles Times reported a public outcry over the title. Lead designer David Perry explained, 'It's crazy that all these people are already upset and they haven't even seen the game.' Jeff Green of Computer Gaming World stated, 'You can't use the word 'messiah' and not know you're going to tweak the sensibilities of the religious community.' The developers received upset responses from many Christian organizations, including one that insisted Shiny was 'violating the Catholic Church's moral copyright'.[5]

Part of the game's soundtrack was contributed by industrial metal band Fear Factory, and was later released as Messiah.

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings74%[6]
Review scores
PublicationScore
AllGame[7]
CGW[8]
Edge7/10[9]
GameFan85%[10]
GamePro[11]
GameRevolutionC+[12]
GameSpot6/10[13]
GameSpy91%[14]
IGN7.5/10[15]
Next Generation[16]
PC Gamer (US)77%[17]

According to author Erik Bethke, Messiah was a commercial flop, with 'fewer than 10,000 units sold in its first three months'.[18]

Jim Preston reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that 'If you can get past some technical glitches, awkward controls, and routine gameplay, Messiah will deliver – for a little while.'[16]

Response to the game was polarized, some responses being very positive and some being very negative. This came not only from the game's subject matter and outlandish concept, but also from its game engine.[citation needed] Depending on the hardware at the time, the game would perform fairly differently player to player because of its adaptive engine.[citation needed] Also there were a number of glitches and errors that were patched in a version released soon after.[citation needed]

The game received 'average' reviews according to the review aggregation website GameRankings.[6] The earliest review came from Edge, which gave it a score of seven out of ten, nearly two months before the game itself was released in North America, and over seven months before its European release date.[9]Computer Gaming World gave the game a 1.5 out 5 and declared the title 'truly repellent - I don't even like to think of the sort of sadist who would enjoy it.' The review detailed that beside 'a level of sexism that goes beyond the usual demeaning stereotypes' and 'adolescent edginess' that 'there's a general atmosphere of cruelty, of enjoying violence not for the adrenaline rush of the action or even for the fun of cartoonish bloodshed - but for the realistic pain it causes.'[19]

References[edit]

  1. ^ abcd'NG Alphas: Messiah'. Next Generation. No. 33. Imagine Media. September 1997. pp. 56–62.
  2. ^Gamespot Staff (April 26, 2000). 'Perry Sees the Messiah'. Gamespot.
  3. ^ ab'Messiah: The Second Coming of Perfect Polygons'. Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. pp. 20, 22.
  4. ^'Sega's Comeback: The Most Powerful System Ever Created?'. Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 22.
  5. ^LA Times (February 19, 1998). 'Religious Groups take aim at Computer Game'. LA Times.
  6. ^ ab'Messiah for PC'. GameRankings. Archived from the original on September 15, 2016. Retrieved August 31, 2016.
  7. ^Kanarick, Mark. 'Messiah - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved August 31, 2016.
  8. ^Ardai, Charles (July 2000). 'God Awful (Messiah Review)'(PDF). Computer Gaming World (192): 80–82. Archived(PDF) from the original on October 7, 2016. Retrieved August 31, 2016.
  9. ^ abEdge staff (February 2000). 'Messiah'. Edge (81).
  10. ^Torres, Jasen (March 31, 2000). 'REVIEW for Messiah'. GameFan. Archived from the original on May 10, 2000. Retrieved August 31, 2016.
  11. ^Turner, Jay (April 10, 2000). 'Messiah Review for PC on GamePro.com'. GamePro. Archived from the original on February 12, 2005. Retrieved August 31, 2016.
  12. ^Johnny B. (May 2000). 'Messiah Review'. Game Revolution. Archived from the original on September 14, 2016. Retrieved August 31, 2016.
  13. ^Wolpaw, Erik (April 7, 2000). 'Messiah Review'. GameSpot. Archived from the original on March 12, 2016. Retrieved August 31, 2016.
  14. ^Lally, Will (April 6, 2000). 'Messiah'. GameSpy. Archived from the original on April 2, 2002. Retrieved August 31, 2016.
  15. ^Lopez, Vincent (April 7, 2000). 'Messiah'. IGN. Archived from the original on September 21, 2016. Retrieved August 31, 2016.
  16. ^ abPreston, Jim (June 2000). 'Finals'. Next Generation. Vol. 3 no. 6. Imagine Media. p. 102.
  17. ^Poole, Stephen (July 2000). 'Messiah'. PC Gamer. Archived from the original on March 15, 2006. Retrieved August 31, 2016.
  18. ^Bethke, Erik (January 25, 2003). Game Development and Production. Wordware Publishing. p. 16. ISBN1556229518.
  19. ^Ardai, Charles (July 2000). 'God Awful (Messiah Review)'(PDF). Computer Gaming World (192): 80–82. Archived(PDF) from the original on October 7, 2016. Retrieved August 31, 2016.
Video

External links[edit]

  • Official website at the Wayback Machine (archived June 18, 2000)
  • Messiah at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Messiah_(video_game)&oldid=946242026'
(Redirected from OneShot (video game))
OneShot
Developer(s)Little Cat Feet
Publisher(s)Degica
Composer(s)Casey Gu
EngineRPG Maker 2003 (Freeware)
RPG Maker XP (Remake)[citation needed]
Platform(s)Microsoft Windows
macOS
Linux
ReleaseJune 30, 2014 (freeware)December 9, 2016
Genre(s)Adventure, Puzzle
Mode(s)Single-player

OneShot is a puzzle and adventure indie game developed by Little Cat Feet and published by Degica. Based on a 2014 free version, it was released for Steam on December 8, 2016 and on itch.io on March 12, 2020. The game is centered around metafictional concepts, which have been described by the developers as 'the world knows you exist'. This affects its story, which depicts the player as a separate character from Niko, the protagonist. Both characters arrive in an unfamiliar world, and aim to replace its sun at the top of a tower. OneShot received largely positive reviews, most of which focused on its narrative aspects.

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Gameplay[edit]

OneShot features a variety of puzzles that are solved from a top-down perspective.

In OneShot, the player controls the child Niko, who is placed into an unfamiliar sunless world.[1] Although the game exclusively shows Niko's viewpoint, employing a top-down perspective,[2] the player is a separate character. Throughout the game, Niko can rest, causing the program to close; upon reopening, a short dream sequence is played.[1]

As is typical for role-playing video games, gameplay is primarily composed of solving puzzles (including fetch quests) involving items.[3] Items can either be used to interact with a specific location, or combined to form a new item.[4] Throughout the game, the player encounters in-game computers, which signal that the player has to find content outside the game, including in the filesystem.[5] This can also involve interacting with the computer in other ways – for instance, moving the game window off-screen and back to mimic developing film.[6] Due to these concepts the in-game instructions recommend playing in windowed mode.[4]

Plot[edit]

The game's protagonist is a juvenile cat-like person,[a] Niko, who awakes in an dark and unfamiliar house.[3][7] They interact with a computer, which addresses the player by a name derived from the computer's login name via an external dialog box.[1] According to the machine, the world that Niko currently is in is close to ruin, and the goal of the player is to guide Niko back to their homeworld. They discover the world's sun,[8] which takes the form of a lightbulb, and use it to exit the house, emerging in a barren wasteland.

There, they encounter a robot, who informs them that they are prophesised to save the world. Niko's goal is to carry the sun through the world's three areas,[8] and place it at the top of a central tower, restoring light to the world;[1] the current area, termed the 'Barrens', is a desolate wasteland. This robot teaches Niko to communicate with the player's presence, discovering that the player apparently is a god, or the 'Messiah' of the in-game world. Their responsibility in-game as a god is purportedly to assist and guide Niko. Niko meets Silver, a more sentient 'tamed' robot, who gifts them a piece of amber, which Niko uses to journey into the next area of the world.

This area, termed the 'Glen', has arboreal characteristics.[3] To aid their journey, Niko interacts with the area's residents, including the younger child Alula and older child Calamus, as well as the nature spirit Maize. Niko finally enters the urbanised third area, the 'Refuge', and is directed to city library; they travel down to the city's surface to get there, meeting various characters, such as a lamplighter, along the way.[3] Once at the library, they are directed to the head librarian, George, and get her attention with the help of researcher Kip Silverpoint. After some study, George translates a book of Niko's. It states that the tower, which is controlled by an 'entity', can be accessed using three phosphoric items. This 'entity' is apparently the same voice that interacted with the player at the beginning of the game, and has some level of control over the world. Niko happens to have two suitable items on hand, and George gifts them the final one.

Niko arrives at the tower, with the player unable to speak to Niko anymore. The entity informs them that both they and the player have reached their goal, and that they will return home now. Niko sees this as anti-climatic, but complies. The player finds a mysterious note has appeared as their new desktop wallpaper, telling them how to reconnect with Niko, and the player reappears, guiding them to the top. Discovering notes made by a mysterious figure termed 'the Author', they learn that the entity has grown out of control and became destructive. Once at the top, the Author informs them that they can either break the sun and return Niko home, which would destroy the world, or place the sun at the top of the tower, trapping Niko in this world. Niko leaves the decision up to the player, forming the ending of the game.

'Solstice' path[edit]

After the completion of the game, a note appears in the user's Documents folder, allowing the player to continue via the alternate 'Solstice' ending path.[9] This begins similarly to the main path, with the exception of Niko possessing a book by the Author. When Niko meets Silver, they travel to an observation room instead, and meet a more advanced prototype of the robot in the Barrens. The prototype reminds Niko of the events of the original story line, which took place before this repeat. According to them, the world is a simulation, termed the 'World Machine'; this new run is a reset of the machine.

Niko, Silver, and the prototype travel to the Glen, but the latter two are crushed by a rockfall. There, Niko meets Calamus and Alula again, before encountering the mechanic Cedric and repairing his plane. Cedric tells Niko that his father was the Author, and that he created the World Machine after the previous world's destruction, to prevent it from repeating. Niko and Cedric take the plane to the Refuge, and Cedric uses a backup to restore the prototype, instructing Niko to find Rue, a sentient fox. Rue reveals that the World Machine and the Entity are the same; Niko's presence in the world corrupted its intent. Cedric and the restored prototype reappear, and alongside Niko, they enter the internals of the world machine, 'taming' it and reversing its destructive behaviour. Afterwards, the world is restored, reverting the deaths of characters, and Niko returns home.

Development[edit]

The game started as freeware; this version was made in a month, and released online on June 30, 2014 by creators Eliza Velasquez and Casey Gu.[10] It was developed as an entry for RPGMakerWeb's 2014 Indie Game Maker Contest, but did not receive any accolades.[11]

According to Gu, OneShot was designed with an all-encompassing 'dark but vibrant' theme to reflect the lack of sunlight in the setting.[12] The areas of its world were inspired by the RGB colour model, and music for each area was only composed after its respective visual design was completed. Both Gu and Velasquez cite several thematic inspirations for the original game, including Hyper Light Drifter, The Legend of Zelda: Link's Awakening, Yume Nikki, and The Little Prince.[10] In a later interview with PC Gamer, Velasquez also attributed the fourth-wall-breaking aspect of the game to the character Psycho Mantis from Metal Gear Solid.[6]

After being featured at GDC,[5] the previous version's 'rerelease' was made available on Steam two years later, on December 8, 2016.[13] On March 28, 2017, the Steam version was updated, with a new 'Solstice' ending path that solved some mysteries that players had about the game's content.[9] A Mac release of this version was made available on May 31, 2018, with gameplay intended to be 'as close to the Windows version as possible'.[14] This was followed by a Linux version, which was released on April 24, 2019.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[16]
Review scores
PublicationScore
New Game Network82/100[3]
Hardcore Gamer4.5/5[8]

OneShot received largely positive reviews according to the review aggregatorMetacritic.[16]Rock, Paper, Shotgun writer John Walker referred to it as 'completely charming, delightfully written, and extremely clever'[1] Charlie Nicholson of New Game Network compared it to Undertale and Pony Island, but conceded that it wasn't 'revolutionary'.[3]

Multiple reviewers commended the metafictional aspects of the game. Walker claimed that 'It does stuff with my PC that I didn't know games could do'.[1] Charlie Nicholson praised its 'transcen[sion of].. boundaries to directly involve the player', stating that he was tempted 'to resort to blue-tacking [his] webcam'.[3]

Hardcore Gamer reviewer Spencer Rutledge praised the game's story, stating that 'OneShot effortlessly conveys emotion'.[8] Walker stated that its cast 'nearly always contain[s] a moment that will make you smile'.[1] Opposingly, Nicholson claimed it did not have depth compared to other metafictional games, deeming its cast 'lacking' and too distant from Niko.[3] Both Nicholson and Rutledge positively reviewed the game's art direction, with the former stating that it aurally 'almost seems like a dream at times'.

In 2017, OneShot was nominated for the 'PC Game of the Year' category of the Golden Joystick Awards.[17]

Messiah Video Game Machine

Notes[edit]

  1. ^The gender of Niko is ambiguous. Rock, Paper, Shotgun writer John Walker refers to a girl, while reviewers for New Game Network, Destructoid, Kotaku and Hardcore Gamer call them a boy. The game's creators have refrained from giving a definitive answer.[18][19]

References[edit]

  1. ^ abcdefgWalker, John (December 12, 2016). 'Wot I Think: OneShot'. Rock, Paper, Shotgun. Retrieved July 19, 2017.
  2. ^Walker, John (December 9, 2016). 'OneShot is bursting with nice ideas, and out now'. Rock, Paper, Shotgun. Retrieved October 19, 2018.
  3. ^ abcdefghNicholson, Charlie (January 31, 2017). 'Oneshot Review'. New Game Network. Retrieved July 19, 2017.
  4. ^ abLittle Cat Feet (December 8, 2016). OneShot. Degica. Scene: Instructions.
  5. ^ abMakedonski, Brett (March 14, 2016). 'The key to beating OneShot probably won't be in the game'. Destructoid. Retrieved July 19, 2017.
  6. ^ abWinkie, Luke (September 8, 2017). 'OneShot is a bizarre adventure game full of fourth-wall-breaking moments'. PC Gamer. Retrieved September 10, 2017.
  7. ^Grayson, Nathan (December 11, 2016). 'OneShot Is A Game Where The Main Character Knows Who You Are'. Kotaku. Retrieved July 19, 2017.
  8. ^ abcdRutledge, Spencer (December 7, 2017). 'Review: OneShot'. Hardcore Gamer. Retrieved July 19, 2017.
  9. ^ abGrayson, Nathan (March 28, 2017). 'Months Later, OneShot Gets A New Ending'. Kotaku. Retrieved July 19, 2017.
  10. ^ ab'Oneshot, an indie Puzzle Adventure game for RPG Tsukuru 2003 :: rpgmaker.net'. rpgmaker.net. Retrieved July 19, 2017.
  11. ^'INDIE GAME MAKING CONTEST 2014 WINNERS!'. RPGMakerWeb. September 30, 2014. Retrieved March 25, 2018.
  12. ^Brierley, Louis (July 26, 2017). '[INTERVIEW] OneShot'. Heavy. Retrieved March 25, 2018.
  13. ^'OneShot on Steam'. Steam. December 8, 2016. Retrieved July 19, 2017.
  14. ^Caldwell, Brendan (June 1, 2018). 'OneShot is out on Mac and that's nice for you, Dan'. Rock, Paper, Shotgun. Retrieved October 19, 2018.
  15. ^'OneShot is out for Linux!'. Steam. April 24, 2019.
  16. ^ ab'OneShot for PC Reviews'. Metacritic. Retrieved March 1, 2020.
  17. ^Dwan, Hannah (October 27, 2017). 'Public voting and the nominations for the 2017 Golden Joystick Awards are now up'. The Daily Telegraph. Retrieved March 25, 2018.
  18. ^'Eliza, Hello, I really like this game but one question (I..'Tumblr. March 6, 2016. Retrieved June 13, 2019.
  19. ^'I make games!, What is Niko's gender (if they have one)? I heard..'Tumblr. March 15, 2015. Retrieved June 13, 2019.

External links[edit]

Messiah Video Game Mac Torrent

Retrieved from 'https://en.wikipedia.org/w/index.php?title=OneShot&oldid=945508390'